A downloadable game for Android

🔫 GUNRUN

Redefining Shooter Mechanics in Mixed Reality

GUNRUN is a next-gen Mixed Reality shooter experience built exclusively for Meta Quest 3.

It’s fast. It’s physical. It’s fiercely immersive.

Welcome to a world where your living room is the battlefield — and your instincts are your only allies.

🚀 THE GAME

Break the walls. Unleash the enemies. Survive the run.

In GUNRUN, players physically destroy invisible walls in their real environment to reveal portals into a sci-fi dimension. From these rifts, hostile entities emerge — and your mission begins.

Eliminate 5 enemies, your weapon transforms.

Master every weapon. Beat the clock.

One session. One chance. Endless adrenaline.

🧠 WHY GUNRUN?

We’re not just building another shooter.

We’re building the future of room-scale, XR-native game design.

GUNRUN takes full advantage of Meta Quest 3’s passthrough capabilities, delivering a truly spatially-aware, physically-engaging, and tech-forward arcade experience.

No joysticks. No static maps. Just you, your space, and your reflexes.

🛠️ TECH SPECS

Platform: Meta Quest 3 (Standalone)

Mode: Single-player / Arcade Loop

Core Mechanics:

Passthrough-based environment interaction

Procedural enemy spawn behind destructible barriers

Weapon progression system (auto-rotation per 5 kills)

Optimized For: 90Hz, dynamic lighting off, unlit shaders

🧪 CURRENT STAGE: DEMO

This is an early prototype of GUNRUN’s core loop.

Your feedback is instrumental.

Every comment helps us refine mechanics, polish visuals, and scale the experience toward a full release.

Ready to break your walls — and the limits of what a shooter can be?

👥 MEET THE TEAM

GUNRUN is crafted by a passionate indie team pushing the boundaries of XR gameplay, visual fidelity, and immersive design. We believe in small teams building bold ideas — and GUNRUN is just the beginning.

  • 🎮 Melike Seda KetenciVR/XR Game Developer
    Architect of interactivity and immersion. Leads the core gameplay systems and passthrough integration.

  • 🎨 Efe KaramanTechnical Artist & Animator
    Builder of worlds in motion. Designs responsive environments and brings enemies to life with dynamic animation.

  • 🧠 Koray Keskin3D & Technical Artist
    Mastermind of assets and optimization. Focuses on performant yet striking visual fidelity tailored for Quest 3.

Together, we’re building not just a game — but a new format for action in your living room.

🎯 Play GUNRUN. Be the weapon.

🧠 XR-native. Physically reactive. Brutally fun.


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