GUNRUN
A downloadable game for Android
🔫 GUNRUN
Redefining Shooter Mechanics in Mixed Reality
GUNRUN is a next-gen Mixed Reality shooter experience built exclusively for Meta Quest 3.
It’s fast. It’s physical. It’s fiercely immersive.
Welcome to a world where your living room is the battlefield — and your instincts are your only allies.
🚀 THE GAME
Break the walls. Unleash the enemies. Survive the run.
In GUNRUN, players physically destroy invisible walls in their real environment to reveal portals into a sci-fi dimension. From these rifts, hostile entities emerge — and your mission begins.
Eliminate 5 enemies, your weapon transforms.
Master every weapon. Beat the clock.
One session. One chance. Endless adrenaline.
🧠 WHY GUNRUN?
We’re not just building another shooter.
We’re building the future of room-scale, XR-native game design.
GUNRUN takes full advantage of Meta Quest 3’s passthrough capabilities, delivering a truly spatially-aware, physically-engaging, and tech-forward arcade experience.
No joysticks. No static maps. Just you, your space, and your reflexes.
🛠️ TECH SPECS
Platform: Meta Quest 3 (Standalone)
Mode: Single-player / Arcade Loop
Core Mechanics:
Passthrough-based environment interaction
Procedural enemy spawn behind destructible barriers
Weapon progression system (auto-rotation per 5 kills)
Optimized For: 90Hz, dynamic lighting off, unlit shaders
🧪 CURRENT STAGE: DEMO
This is an early prototype of GUNRUN’s core loop.
Your feedback is instrumental.
Every comment helps us refine mechanics, polish visuals, and scale the experience toward a full release.
Ready to break your walls — and the limits of what a shooter can be?
👥 MEET THE TEAM
GUNRUN is crafted by a passionate indie team pushing the boundaries of XR gameplay, visual fidelity, and immersive design. We believe in small teams building bold ideas — and GUNRUN is just the beginning.
-
🎮 Melike Seda Ketenci – VR/XR Game Developer
Architect of interactivity and immersion. Leads the core gameplay systems and passthrough integration. -
🎨 Efe Karaman – Technical Artist & Animator
Builder of worlds in motion. Designs responsive environments and brings enemies to life with dynamic animation. -
🧠 Koray Keskin – 3D & Technical Artist
Mastermind of assets and optimization. Focuses on performant yet striking visual fidelity tailored for Quest 3.
Together, we’re building not just a game — but a new format for action in your living room.
🎯 Play GUNRUN. Be the weapon.
🧠 XR-native. Physically reactive. Brutally fun.
Published | 11 days ago |
Status | In development |
Platforms | Android |
Author | L4T Interactive |
Genre | Action, Shooter |
Tags | 1v1, Arena Shooter, extreme-reality, meta, mixed-reality, Virtual Reality (VR), xr |
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